| Icon (url) | |
| Summary | Through assigned readings, discussion and the creation of sound-related projects, this course will explore the historical, conceptual, and artistic aspects of sound and remix. This course will also familiarize students with the basic concepts of audio and current hardware and software. |
| Affiliations | San Francisco Art Institute, Design+Technology Department |
| Status | Completed |
| Role | Adjunct Professor |
| Tags | audio, sound, digitalmedia, realtime performance, DJ, VJ, InternetRadio, Icecast, Podcasting, OpenSource, PHP, RSS, feeds, filesharing, media, salon, realtime, determinism, mediatheory, mediasharing, networking, broadcasting, scrapers, bots, spidering, datafeeds, soundart |
| Wiki | http://rejon.org/wiki/Digital_Sound_and_Remix |
| Type | Academic |
Through assigned readings, discussion and the creation of sound-related projects, this course will explore the historical, conceptual, and artistic aspects of sound and remix. This course will also familiarize students with the basic concepts of audio and current hardware and software.
Generally, this course will weave contemporary art practice with an investigation into evolution of sound art with technology. Starting early with Alexander Graham Bell and continuing with John Cage onto present, this course will survey general trends in order to raise awareness of the field and to encourage creativity within aural practice.
While positing the aforementioned historical framework, the majority of the course will dwell upon contemporary topics such DJ/VJ culture, Internet Streaming Radio, MP3 PodCasting, file sharing, and copyright. Also, contemporary sound artists and their craft will be explored in addition to how to plug into current scenes.
Augmenting the discussion of digital sound will be the concept of remix. The general concept of remix will be explored through the framework of MESH which stands for Mixing, Editing, Sampling and Harvesting of different media into another – a remix. While bricolaging material is not new, or exclusively dependent upon contemporary technology such as the Internet and computing, they allow expansive possibilities for source material, a means for projection of ideas and a medium for transmission of new sound content simultaneously around the world.
This course is project-driven driven and interdependent upon the participants own interests and goals. As such, there is no specific prerequisites in programming, math, or sound engineering. Generally, if one downloads content from the web regularly, has an email address, enjoys audio/music/sound, and/or wants to learn more about these topics, this course will enhance your art practice.