Creating in the Cloud Video at Libre Graphics Meeting 2009

Dave Crossland at LGM2009 in Montreal. More photos coming soon Alexandre says!
LGM2009 went quite well! I met some very interesting people and generally had a feeling of excitement while there. I initially felt as if our open source graphics community had entered a period of tool and bike shed making. Thus, I sounded the cry: what is the priority for Libre Graphics Meeting now, more specifically for each of our projects, and for the overall community? Are we just making tools and creating more and more features, — better shovels, hammers and chainsaws — or do we have a collective strategy which is measurable from year to year. And, what about the content or quality of art vs. just graphics, being produced with our applications?
One cool guy I met is Kaveh, whose company handles three major scientific publishing companies through his company in India. This guy really represents what I’m interested in in FLOSS now, which is self-sustaining projects along the lines of the great work Ton and Blender Community has done. How can we all learn from the world of business to power our fun open source projects?
All throughout the conference, Kaveh made professional recordings of the presentations that synced the video and slides of presenters and immediately posted them to one of his company websites, River Valley.
Here is my list of top three favorite outcomes from LGM2009:
- Participation by Companies built on Open Source (River-Valley and AscenderCorp), and OSP
- Jeff Fortin’s PiTiVi Video Editor Presentation (This project is growing now! Great! We need a great Open Source Video Editor!)
- Michael Terry’s Presentations on In-Gimp and Adaptive UI’s and his Lightning Talk about Kinetic Templates
Here is what I hope for LGM2010:
- Each Project to have 3 Solid Priorities BEFORE LGM2010
- Collaborative Project Focused On Content, and NOT Tool Building. I have great hope that if OSP leads this and we do LGM2010 in Brussels, then we will have a great content-based outcome, which will power development on tools.
- Involve more Artists and Academics
I’m excited to hear from others about their thoughts about LGM2009, what worked, what didn’t, and what to do for LGM2010. What did you take away and/or add to LGM2009?


