Second Life is a game (and don’t correct me about it)
By the way, Second Life IS A GAME. Because Second Lifers (users and employees) are so quick to correct one that says its a game to say its not a game makes it even more of a game in real life, second life, and the after life!
Nonetheless, Second Life needs a task management system like World of Warcraft to give people goals and rewards and to really get the community into the game. The rewards should be either non-material (fame, reputation, etc) or material (money, objects, etc). Of course, by material, I’m referring to virtual materials.
Also, they need to make their service an open service and their client, an open source client. Do it and you will see your community scale at an enormouse rate.
To Second Life developers and employees, the value you provide is in your service and not in the software you provide!



[...] A big congrats to Second Life for open sourcing their client. This is a big move and goes a long way to addressing things I have brought up here before. It also heads off and support the project libsecondlife. [...]
Pingback by Hats Off to Secondlife for Open Sourcing their Client at rejon.org — January 9, 2007 @ 11:24 pm